Sunday, March 29, 2009
Monday, March 16, 2009
fmp blah blah

Thursday, November 06, 2008
the victor
for the first project of this year we got to choose from 3 different lists of models to make, characters, environment and vehicle, and each of these had a sub category with a list of types of each we could choose from.
when i saw the vauxhall victor on the list Andy Frost was the first name that sprung to mind, after seeing Andy's victor on the internet several years earlier i knew i had to make it.
what Andy has managed to do shows what 1 man is capable of when he puts his mind to it.
first of all i will explain what makes Andy's " red victor 2" so special is not necessarily the external modifications made but what lies under the bonnet, with a 9.3 litre chevvy v8 , nitrous and 2 massive turbo chargers, the red victor 2 is pushing out approx 2200 bhp.
capable of going from 0 to 60 mph in just one second and further more from 0 to 180mph in 8 seconds, this car is dubbed as the fastest road legal car ever.
Being a car enthusiast myself i wanted to show respect to andy buy choosing his car as my first model of the year.
Tuesday, April 22, 2008
zoo racer critisism
Monday, April 21, 2008
conclusion, pig
well in the end top stuff and im well chuffed :D
how its goin ,pig
team, first impressions
Im really pleased to be doing a team project as i feel like im a team player, also when in a team you have other people to fall back on and team spirit to keep you going, i hope our group will be both of these.
Wednesday, January 02, 2008
creative? never say your not! got it!
an interesting statement, tho i think this is far too linked to artistic creativity such as drawing. creativity can be solving a problem yet as i said in my previous post about john wayne if your trying to do something that is different from what youd normally do in my eyes your being creative. in the case of this your rearranging what you know in order to get a desired result and in this case its not always a case that you dont know the result. it is solving a problem but theres a difference between that and asking a question.
for instance you know a road leads home but the problem is which side of the road to walk on instead of not knowing which road to get home. creativity to me is more a question of how do i feel like doing this rather than solving the problem directly and on many occasions the long road is the more creative one home.
if i wanted to draw a picture of a monster and i had a picture of it in my head how is drawing it finding out what i dont know, yes if i wanted to think of a monster and i did, that would be solving a problem and knowing how that monster will look therefore ive found out what i didnt know, but say the idea came to me one day out of the blue and i was never asking the question how should this monster look? it would be creative but even then wouldnt be problem solving.
creativity 1 read only? no!
"jericho" creativity (atmosphere)

christmas!
Friday, May 18, 2007
week19
The kind of person you would want to employ would completely differ from project to project for instance assuming you plan to create a game and all the assets have already been chosen for this case all you would need is a talented artist to make your dream reality. In the other instance assuming you have a game in its beta stage and talented artist refer to you their idea you could happily incorporate them into the game you’re making.
week 18
Sounds in games, now this is what really makes or breaks a game to me you just need to look at the halo series, the music and ambience surrounding the entire game was phenomenal it just would not be the same without it. I frequently listen to the music from halo just because even stand alone listening to it reminds you of the very first time you picked up the pad and automatically clicked, everything felt in the right place and perfectly timed. I also remember first playing tomb raider one and loved the music and was amazed when I found if you put the cd into a cdplayer you got over 40 tracks of music from the game.
“Good times” was a very influential recording mainly for its addictive bass line, deemed as being a rappers best friend, and deep within the funk culture. I think what’s most relevant about this beat is how it easily draws you in like you know what’s coming next and that’s why you love it. I think this is a lesson yet to be learned in many games that you need to have relevant and compelling music and sounds to add to atmosphere, I long to feel how I did when playing halo again, where your senses are overrun by everything going on, and then you press pause and realize that what was once 6 in the evening has now changed to 6 in the morning and you didn’t even see the sun go down.
To me one of my favorite games music composers has to be Steve Vai because of his work on the halo series that part which the electric guitar just after you’ve stuck the disc in just makes you go “dam this is going to be good” its like an instant draw in.
week 17
The main advantage of making your own game engine is that you can make it specifically for the game at hand as well as the added bonus of being able to sell the rights to use it to other companies. This is also a good way of advertising, as if a game uses your engine (for instance the unreal engine) they will state that, this also brings people to your game if they enjoyed the game that was created using you engine. There is also a sense of being superior about other people using your engine.
There are two different ways of working in a video game engine, one is additive and the other is subtractive. The names are self explanatory, working in additive means you add shapes into an empty field to create your level design and subtractive is simply the opposite. Subtractive in my opinion the harder of the two to use because you will have to visualize your design before you make it, in subtractive you start off with a giant cube then you carve into it. I would prefer to use additive as you save yourself confusion as you know everything within the level is made separately therefore should be easier to move around and manipulate.
A game engine is the glue for a game, it tells everything what to do, where to be when to move etc, without it a game would just be like a body without a brain and well all know a game where nothing moves wouldn’t be much fun.
week 16
To me video game culture is everybody who has ever played a computer game, ranging in age, sex etc. video game culture is this vast network of minds who feel compelled to play games to fulfill a part of their lives, games are a way of being able to be in a position where you can do something that may be physically impossible other wise. Personally I feel I am close to the heart of this culture being somebody who wishes to base my future around the gaming industry. Gaming occupies a vast section of my life, I live with people who enjoy gaming as much as myself and we spend many hours talking about games and how we would love to make different scenarios within games or different atmospheres. I think games can be a way of life to people such as myself, when I meet a new person one of the first things I talk to them about is what games their into and which was the first final fantasy they played. I’ve met many people through the use of multiplayer games it’s a very good way of meeting people with similar interests because lets face it if you didn’t like games why would you be playing one. I played a game called runescape for 6 years and met an unbelievable amount of friends on there, we had a massive community going but slowly people became less interested in the game and left, in the end I was glad I had their MSN addresses.
week 15
So how is the industry doing? From my research on the industry so far, all I seem to come across is how much Nintendo has achieved. Apart from the fact that the PS3 has sold more consoles on its launch Nintendo is ahead of the competition. The DS is still doing really well for them but now with the release of Pokemon Ranger they are getting even more ahead. The Pokemon company is currently doing the best compared to other game manufacturers which I think is the key to Nintendo’s success over the past years.
What are the biggest challenges facing the industry at the moment? The PS3 is now out but what does it have to offer. Apart from being the last next gen console to hit the markets (which hasn’t benefited Sony) the online play is still nothing in comparison to Microsoft’s Xbox live. I think Sony seriously needs to pick up the pace, I feel none of the next gen consoles have any games that have blown away the gaming industry. Gears of War amazed us for a while but still nothing has pushed these consoles to their limits. I think the playstation 3 has a lot of amazing games to offer that will captivate the audience such as Metal Gear Solid 4, Home and Little Big Planet however they are not out yet. Until they are we need to sit and wait until the playstaion 3 releases these games and becomes the top next gen console.
week 11
Game play is something that is very difficult to explain. Different people have different ideas of what game play is, well at least that is what I think. I believe game play is what makes us want to play a certain game regardless of its age or graphical capabilities. Take Diablo II for example, the graphics are a barely 3D and they are very dated for today’s standards. However game play is not about graphics, as long as the graphics are bearable game play is the start of an addiction to a game. Game play is what makes a game unique and when it is unique graphics don’t matter; you get sucked into the original design and storyline of the game. If these two elements exist within a game and you can relate to it and have a general interest chances are you will at least enjoy parts of the game. For example if I was into Medieval design and strategy games chances are I would like Lord of the Rings.
Graphics comes first to draw you in, game play is what makes you keep wanting to play and achieve your next goal within a game. You can have good storyline, good music and interesting characters in the world but without the interest and game play you would never have the desire to complete the game.
week 10
To me what makes me like a character is being able to relate to that person within my own life, if a character shares similar traits or emotions or ways of dealing with things it makes it easier to put yourself in their position and have a more in depth feeling about the story. In stories I look for a position I would like to be in, or that would make me really think about my reactions towards that situation. Lord of the Rings is a good example as I really felt involved in the film, almost as though I was a character, yet I could relate to each character individually. A film such as Silent hill also drew me in as it plays upon common fears of loss and grotesqueness which is strangely compelling yet if you saw in real life would make you run. In my opinion a good character has to be human enough to relate to yet different enough to make you think and react, stories have to explain enough to put a template in your head but open enough to let you fill the gaps with you imagination. A good story needs to keep you asking questions yet never fully answering them in detail, its like the Harry potter films, some people despised them as the way they had imagined something to look or speak etc was shattered because the director had done the films how he imagined it. Yet something like lord of the rings was less fresh in people’s minds and therefore people were more compelled to see how somebody else envisioned it.
week 9
If you look at some of the older games systems such as the Brown Box there was a lot of use of wood within the design of the console. I think using this material died out as games consoles are supposed to look like a piece of futuristic equipment and wood as a feel of old to it. Using plastic allows this feeling also making the console feel more expensive, yet with games consoles such as the ps3 they have used shiny metal that further still makes the user feel like the console is superior and full of technology. This also creates a bond between the user and his console, when you first get a shiny new console you constantly want it to be clean and free of scratches but as that console becomes more dated the care for the console decreases. To me the best looking console so far would be the Sega Megadrive as for its day it looked the most futuristic piece of kit, it was far better looking than the SNES and even the PS1 as these consoles looked big and bulky rather than sleek. Yet to me the best controller for a console has to be the playstation 1 and 2 controller the saying “if something’s not broken why fix it” comes to mind. This is also the same the playstation’s interface, although different in appearance, the playstation 1 and 2 have very similar bios screens, where you can check what is on your memory card etc. The playstation was also the first console to utilize memory cards which allowed you to take your saved games anywhere where there was another ps1. yet its interesting now that the ps3 has decided to create a controller that is not to different from the shape of the Megadrive controller.
Monday, January 15, 2007
week 8
I agree with David freeman in that there are certain techniques to make a game story successful, its interesting to think that looking at the top few story integrations David set down below, that the majority of good selling games incorporate them.
I do this call of duty is a war story, as i think a story is a chain of events in call of duty your living a chain of events that may well have happened in the first or second world war and because of this it feels realistic and themed. Even games like Pacman tell a story yet nowhere as deep as games we play today, in Pacman your a face that originated from a pizza with a slice missing being chased by ghosts, and sometimes you get to chase them, its a chain of event therefore a story, that said its never going to be a Hollywood movie.Techniques to get a player to bond with an NPC (a Non-Player Character) Techniques to give an NPC a quality of emotional depth, even if the NPC speaks just one line of dialogue. Techniques to take the player on an emotional journey.
I finaly got my new pc together so for the hell of it im ognna list the specs below.
core 2 duo e6300 1.86ghz
conroe xfire sata motherboard
1gb 533mhz ram
320gb 16mb cache sata2 hdd
dvd-ram drive
19" widescreen flat panel gaming monitor
wirless keyboard and mouse
x1950 pro radeon graphics card (runs doom3 and farcry on ultra high with no lag)
and there it is my new system i can now run 3dsmax without waiting for hours for it to load up lol this should hopefully result in more work hehe.
Tuesday, December 12, 2006
Thursday, December 07, 2006
week 7
Thursday, November 30, 2006
week 6
In relation to who is the leading lights in games design, with 3 new consoles just arrived or about to arrive i.e xbox 360, nintendo wii and playstation 3 is it not too soon to say who will become the leading lights in games design? and is that not more important than who is leading at the moment. For instance as the xbox 360 has been out for a little while that will obviously have a larger following that the playstation 3 , so as for next gen games design the future and leader is undecided. The development of a game is and should never be the responcibility of a singular person, if this ever became the case then that game may be doomed before its launched. If a single person makes a game that means that there is only that persons style and experiences inputted into that game never mind the ammount of time and stress upon that person.
To me the most important thing to me when i play a game is relation, if i can relate to a game or a charecter, atmosphere etc within a game it make that game alot more fun for me than a game i know absolutly nothing about , this also relates to why you buy a game and how advertisement affects what you expect from a game.
week 5
Thursday, November 16, 2006
week 4

Wednesday, November 08, 2006
week 3


these consoles were the godfathers of console rivalry, the consoles fought for consumers loyalty, at the end of the day these machines were created to make money. more games came out and they started to define new genres such as racing and puzzles games such as outrun and forest.

This game layout was called psuedo 3D. Games began to rival in the market aswell, this began household video game entertainment.
Two of the most famous rivals in game history were sega and nintendo, their battle started off as i remember withthe master system and the nintendo entertainment system (but i mainly remember as a kid it being megadrive and snes) the megadrive was introduced two years after the mastersystem and ruled the market, until nintendo bought out the snes. the mega drive did better in japan but in europe and america the nintendo was ruling the roost. few rivalled the two monster macines but they never were as popular such as the turbo grafx 16.
Sega amazed everybody with the release of the sega saturn, never before had a games console used cd-roms and 3d graphics. the sega saturn was dominant but out of nowhere Sony snatched the market from underneath Segas nose with the Sony Playstation. The sony playstation was such a landmark in the computer gaming industry that it still has sex appeal (playability) even today. I remember tombraider and the final fantasy series, the playstation allowed companies like squaresoft to allow their games to become more appealing to a larger audience with 3d graphics, thus luring them to their fate as a ff lover.

In 1999 Sega was working on a project to allow them to take back the market, this came in the form of the dreamcast released in japan, the dreamcasts fate in europe was yet to be decided.
Friday, November 03, 2006
week 2
as for my history of gaming, the first game i remember seeing was a game called Forest on the Spectrum i can remember that back then graphics barely existed "LOL" . But my first console was the sega master system, i remember every saturday morning getting up early and playing alex the kid, my mum used to have tears for fears on the big stereo, and whenever i hear that album now it reminds me. i also remember playing mickey mouse "land of illusion" and allways getting to the donald duck level when my mum decided she wanted to go to town, and back in them day there was no save game, she used to tell me to turn it off, but i paused it and turned the TV off instead. my next console was m,y brothers mega drive, this was where i found SONIC, he was so cool, i had sonic wallpaper, sonic quilt, sonic everything... i loved it. T he mega drive was allso where i found my love for RPGs when i bought a second hand game off the market called "Super Hydlide " i absolutly loved this game until my brother decided to sell his mega drive, :(. After this came the PSOne and TombRaider, GranTurismo and Final Fantasy, between these games they managed to keep me from the "real world" for months at a time, my favorite being final fantasy 8, i remember my sister deleting my saved game of 128 hours. this is where my greatest gameing acheivement came in, at 15 i played for 68 hours straight, with the exceptions of the toilet and eating but no sleep. At 12 i remember starting my first mporpg "Runescape" which i still play to this day, this game opened up a whole new world for me, i made so many freinds on this game and it means so much to me. As a whole 90 percent of all my good memories have come from times ive played a game, as sad as it sounds.
Monday, October 16, 2006
week 1
After reading the blog My Brain Is Leaking by John A i have managed to conclude that the guy has an iteresting take on gaming, and has a distinct idea of how a game should be. In one of the posts he was touching on the fact that a game should stick to a certain genre, and wrote about how the matrix should not have included driving levels, yet i disagree. The matrix is renowned for "Bullet time" which we all know is where time goes really really slow and some guy can dodge bullets, yet just because its renowned for this it does not mean thats all that makes the story up. The matrix films had much going on it was supposidly set in the future, every where you look there was objects and environments designed to give a certain atmosphere to add impact to the scene. basicly what im trying to say i dont think that matrix was made famous by bullet time alone, and by encorperating things like car chases into the game it allows the audience to get a better picture of what that atmosphere is like, using this to make a bigger picture of the world in their head.
I think blogging for me is more an objective as i dont particularly enjoy writing, nor am i very good at it, i do how every enjoy gaming, this allows me to still have a personal edge to my writing. i think that with writing, you dont have the added aid of expressions that you do with speaking, this means you write more than you would usually say, but this means that you need to explain things and thus becomes personal. you also need to make writing personal to keep it interesting, otherwise if its not interesting whats the point writing if nobody will ever read it.
i dont think John A has a particular schedule of when he write, he did however say in one post how he had not posted anything for 3 months , this goes back to the last question ,John seems to use his blog to complete objectives, yet at the same time his style of writing is personal and very interesting, with references to cartoons and games. As i wrote in the answer to question one (about enter the matrix), john uses his blog to note down his comments and thoughts on games and games culture, as well as adding humour to keep the reader interested.
I think i will end up using this blog as a diary of my thoughts , ideas and concepts, i will also use it to boast about my various gaming acheivments and moan about how the ps3 will eat up all of my student loan (*munch*).
i do feel comfortable writing to an "invisable audience" to me its exactly the same as writing in a diary, yet this will be kind of like a photo album of words and well photos i guess. Atleast i know that the people reading my blog will have similar intrests as me and therefore more likely to know what im on about.
Sorry this is late im a bit slow when it comes to learning new things....like how to write




