"jericho" creativity (atmosphere)

just thought id write about the most recent game ive played "jericho". After talking to a few people about it ive come to the conclusion that many people found it as a very enclosed game with little to do after completing the the game, but personaly i like this in a game. It is very enclosed and packaged pretty much as is but depending on what type of game it is i like this, i dont like running halfway across the world to pick up a secret when i allready know where im going, the events are no longer scarey and the game becomes very laborious and ruins the atmosphere in my opinion, it seems like far too many games are encorperating secret like this and that after the game has finished just to raise your xbox gamer score, to me thats not what games are about. to me a game should be a story which you control, a story where you are living in somebody elses shoes where you feel the fear, depression, adrenaline and every other emotion you would if you where there yourself. if you look at many older games such as pacman or tetris you have a single goal and you try and achieive that goal, thats what makes it fun when you succeed.

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